Microsoft

Summary

I built a layer between the core design system and our screens

Results and next steps

14 usability tests and a new experimentation cadence

The design system let us move from concept to testable prototype in days instead of weeks. When the company pushed teams toward shorter hackathon-style experiments, we were ready. The system gave us the building blocks to spin up realistic prototypes for usability testing and A/B experiments without starting from scratch each time.

Simplification alone doesn't drive conversion

Our Cognitive Load experiment reorganized the cart's information architecture to reduce clutter and tested two treatments. Neither lifted checkout starts or orders. But we found something more interesting: "Keep Shopping" clicks increased by 40% in both treatments. The cleaner layout made it easier to continue browsing but didn't give customers a stronger reason to buy.

That finding shifted our strategy. On a decisive page like cart, structural clarity without added motivation isn't enough. We started exploring personalization, tailoring messaging by product category, emphasizing financing for high-AOV Surface purchases, and using urgency cues for lower-priced items.

Pitching discovery work for bigger swings

Building this system let me dive deep into the structure of an international checkout experience. I used that knowledge to frame new initiatives like the AI checkout vision, personalization by product category, and a proposed "Usable, Useful, Exciting" roadmap framework that reframes success metrics from direct conversion optimization to customer satisfaction and engagement.